AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games on iOS in Chile Q2 2022
Discover the performance trends of the top 5 Apple Arcade games on iOS in Chile during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Apple Arcade games on iOS in Chile showed diverse performance trends. This data, sourced from Sensor Tower, provides an overview of weekly downloads, revenue, and active users for each game.
Snake.io - Fun Online Snake
Publisher: Kooapps
Weekly revenue for Snake.io - Fun Online Snake displayed a steady increase, peaking at around $47 in early June and ending the quarter at $45. Downloads experienced a gradual rise, starting at 1.1K in early April and reaching 1.6K by the end of June. Active users also saw an increase from 6.9K to 8.6K over the quarter.
Sonic Dash: Fun Endless Runner
Publisher: SEGA
Sonic Dash: Fun Endless Runner showed a remarkable rise in weekly revenue, hitting a peak of $143 in the third week of June. Download numbers fluctuated but remained strong, peaking at 1.4K in early May. Active users remained fairly stable, with a slight increase from 24.9K to 26.1K throughout the quarter.
Chess - Play & Learn
Publisher: Chess.com
Chess - Play & Learn experienced varying weekly revenue, with a high of $947 in early June and a low of $122 later in the month. Downloads remained consistent, reaching a peak of 1.2K in the last week of June. Active users showed a slight upward trend, starting at 7.1K and ending at 7.3K.
Hill Climb Racing
Publisher: Fingersoft
Hill Climb Racing had a fluctuating revenue trend, with a peak of $107 in mid-April and a low of $21 in mid-May. Downloads showed variability, with a peak of 988 in late March and a low of 382 in mid-June. Active users saw a general decline from 7.7K in late March to 6.1K by the end of June.
Fruit Ninja®
Publisher: Halfbrick Studios
Fruit Ninja® showed a steady increase in weekly revenue, peaking at $29 in the last week of June. Downloads varied, starting at 570 in late March and peaking at 1K in late June. Active users demonstrated significant growth, starting at 13.3K and reaching 17.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.